Archive for the ‘Bandwidth Management’ Category
Dutch language news article:
BitTorrent Generates More Data Traffic Than iTunes, Facebook Or Hulu. On Number One Spot For Upstream TrafficPosted: 2013/11/11 in Bandwidth Management, File Sharing, Illegal File Sharing, Education / Awareness, Tech Evolution, Stats / reports
Deutsche Telekom will not be able to cap Internet connection speeds when customers exceed data limits on flat-rate packagesPosted: 2013/10/31 in Bandwidth Management, Education / Awareness, Enforcement, Jurisprudence, New Business Models, Stats / reports, Tech Evolution
ISP PlusNet Reports Huge Increase in UK Online Video Gaming Traffic, List Most Popular Games. But How Do They Know?Posted: 2013/09/30 in Bandwidth Management, Education / Awareness, Filtering, Privacy / Data Protection, Stats / reports, Tech Evolution
Indeed PlusNet reports that, even after downloading the games, video gaming related Internet traffic on their network only accounts for 2% of the total network bandwidth. By comparison, streaming services (YouTube, Spotify etc.) take up roughly 50% because of the huge amount of data that is being consumed (note: this could easily become confusing when you consider the new streamed video game services like Onlive). So which games and platforms eat up most of PlusNet’s precious bandwidth?
Top Video Game Platforms by Internet Bandwidth
1. Xbox Live 35%
2. Playstation Network 30%
3. PC/Laptops 25%
4. Tablets/Smartphones 5%
5. Wii 5%
Top Video Games by Internet Bandwidth
1. Call of Duty
2. DOTA 2
3. World of Warcraft
4. League of Legends
6. Planetside 2
7. Team Fortress
8. Guild Wars
9. Battlefield (EA/DICE)
Apparently the largest ever amount of bandwidth data usage was for the download of Black Ops Vengeance Pack 2, which gobbled 1,279 Megabytes per second (yes they said Megabytes). In terms of traffic trends, most video gaming understandably takes place after everybody gets home from work and school (between 7pm and 9pm at night) during a normal week (the trend is more stable over holiday periods).
In the future we’d expect usage to rise, especially with the release of Microsoft’s XBox One and Sony’s PlayStation 4 (PS4) due before the end of this year. Not to mention the release of Battlefield 4, yet another Call of Duty game and many more. Multiplayer has become a crucial element for most games but luckily it’s a lot easier to manage than streaming.
A new study commissioned by NBC Universal shows that piracy worldwide is on the rise. The report estimates that in January of this year 432 million people used the Internet to access copyright infringing material. The total bandwidth consumed by these unauthorized transfers equaled 9,567 petabytes per month in 2012, most of which was transferred through BitTorrent. In total, the report attributes nearly a quarter of all Internet traffic to piracy.
This morning the Piracy Analysis team at NetNames released a comprehensive report on the scope of online piracy.
Titled “Sizing the Piracy Universe,” the NBC Universal commissioned study maps the volume and prevalence of online piracy throughout the world.
The overall conclusion of the report is that, despite various anti-piracy policies and enforcement actions, piracy is hard to stop.
“The practice of infringement is tenacious and persistent. Despite some discrete instances of success in limiting infringement, the piracy universe not only persists in attracting more users year on year but hungrily consumes increasing amounts of bandwidth,” NetNames writes.
NetNames uses in-house research and several third-party resources to draw its conclusions. The report estimates the number of copyright infringers on the Internet, the amount of data these people share across various platforms, and signals various trends.
No, your ISP (probably) isn’t sniffing your traffic every time you click a YouTube or Netflix link, ready to throttle your bandwidth. But behind the scenes, in negotiations that almost never become public, the world’s biggest Internet providers and video services argue over how much one network should pay to connect to another. When these negotiations fail, users suffer. In other words, bad video performance is often caused not just by technology problems but also by business decisions made by the companies that control the Internet.
Deutsche Telekom, Orange and Telefonica accused of limiting the speed of global internet traffic passing through their network from a US rival, while allowing their own packets of data to flow at full speedPosted: 2013/07/15 in Bandwidth Management, Education / Awareness, Enforcement, Filtering, New Business Models, Public Policy, Stats / reports, Tech Evolution
AT&T has patented a mechanism through which it can detect copyright infringing files that are sent over its network in real-time, and then stop the transfer or report the perpetrator to copyright holders or law enforcementPosted: 2013/07/14 in Bandwidth Management, Blocking, Copyright, Education / Awareness, Enforcement, File Sharing, Filtering, Illegal File Sharing, New Business Models, Stats / reports, Tech Evolution
After Death Of Privacy And Death Of Freedom Of Speech, Now Death Of Net Neutrality. And Silicon Valley Did It All…Posted: 2013/06/21 in Bandwidth Management, Blocking, Education / Awareness, Filtering, Google, New Business Models, Stats / reports, Tech Evolution
Google, Microsoft and Facebook are paying major broadband providers for connections to get faster and smoother access to their networks
Let’s see: freedom of information, freedom of speech, freedom of innovation, net neutrality, mere conduit, never deep packet inspection, never ad injection, unlimited downloading, right to privacy, no blocking, no filtering, court orders always…
BitTorrent usage remains high in other regions as well, and highest of all in Asia-Pacific where it’s credited for 21.6% of total Internet traffic during peak hours. In Europe and Latin America this percentage is 17.4% and 10.2% respectively.
Every new drone feed and every new soldier with a satellite radio creates more appetite for bandwidthPosted: 2013/04/30 in Bandwidth Management, Education / Awareness, Public Policy, Stats / reports, Tech Evolution
Pentagon Paying China — Yes, China — To Carry Data
Virgin Media UK will cut the ISPs download speed throttling to just 30% for some and rising to at most 40% but for a shorter periodPosted: 2013/04/16 in Bandwidth Management, Blocking, Education / Awareness, File Sharing, Filtering, Illegal File Sharing, New Business Models, Stats / reports, Tech Evolution
Usenet via SSL may still escape the wrath of Virgin
Cable operator Virgin Media (Liberty Global) has today introduced a “more flexible and responsive” Traffic Management policy for customers on its 30Mbps and faster “unlimited” superfast broadband packages, which will cut the ISPs download speed throttling to just 30% for some and rising to at most 40% but for a shorter period.
Under the new policy Virgin Media will manage traffic between the hours of 4pm to 11pm each weekday and 11am to 11pm at weekends, which the provider claims will only impact around 5% of their customers each day. During these times the ISP will slow your upload and download speeds if you go above a certain level of usage (threshold) within a given timeframe.
The new system works on a 1 hour threshold (30% download / 60% upload speed reduction) and 2 hour threshold (40% download / 75% upload reduction), which means that some customers will be able to exit traffic management after at least 60 minutes if they get into it (the reduction use to last for 5 long hours).
But to exit after 60 minutes you’d need to stop any big downloads, otherwise the stricter 2 hour threshold might trigger. The usage thresholds, which trigger a speed reduction once you go over them, are perhaps best explained with the use of an example – Traffic Management on Virgin’s 60Mbps (XL60) package.
Some of the thresholds have also been lowered, especially on the side of upload speeds. For example, under the old system 60Mbps customers downloading over 10,000MB (10GB) during the daytime period would have triggered the 40% throttle for 5 hours. But now a 30% throttle will trigger, albeit after only 3.6GB of usage, and rising to 40% after 4.5GB if you fail to exit the first 60 minute window in time. This system may benefit some but others are likely to view it as being more restrictive.
As usual it can be complicated to explain the details of any policy and as a result Virgin Media has updated its Traffic Management Threshold’s page to give a better explanation for each package, which is useful because the usage thresholds (but not the reduction %) are different for each package and trying to explain all that here would quickly cause confusion.
It’s important to stress that Virgin’s new TM policy isn’t just about slowing all service speeds. The system is designed to prioritise certain types of traffic (e.g. web browsing, gaming etc.) in busy times or busy areas to “ensure that it is of an adequate quality“, while P2P and Newsgroups will be slowed.
Fair Use Policies Of Dutch Internet Providers Not Always Clear. Internet Users Subject To Random Decision Making ProcessPosted: 2013/04/04 in Bandwidth Management, Blocking, Education / Awareness, Filtering, New Business Models, Stats / reports
Providers like to decide for themselves what type of behavior they will condone…or not.
1 Lithuania 36.89 Mbps
2 Luxembourg 32.05 Mbps
3 Netherlands 29.99 Mbps
4 Sweden 28.05 Mbps
5 Romania 28.03 Mbps
6 Latvia 27.99 Mbps
7 Bulgaria 25.80 Mbps
8 Denmark 25.38 Mbps
9 Portugal 23.19 Mbps
10 Belgium 21.84 Mbps
11 Finland 20.18 Mbps
12 United Kingdom 19.26 Mbps
13 Germany 18.69 Mbps
14 Malta 17.45 Mbps
15 Estonia 17.33 Mbps
16 Hungary 17.32 Mbps
17 Czech Republic 17.12 Mbps
18 France 16.14 Mbps
19 Slovakia 14.76 Mbps
20 Austria 13.87 Mbps
21 Spain 13.83 Mbps
22 Poland 11.83 Mbps
23 Slovenia 11.73 Mbps
24 Ireland 11.17 Mbps
25 Cyprus 7.60 Mbps
26 Greece 7.12 Mbps
27 Italy 5.98 Mbps
Top 27 EU Countries by Upload Speed (EU Average 4.76Mbps)
1 Lithuania 29.43 Mbps
2 Latvia 18.98 Mbps
3 Romania 16.91 Mbps
4 Luxembourg 16.40 Mbps
5 Bulgaria 15.12 Mbps
6 Denmark 13.04 Mbps
7 Sweden 12.01 Mbps
8 Netherlands 9.87 Mbps
9 Czech Republic 7.48 Mbps
10 Estonia 6.51 Mbps
11 Finland 6.20 Mbps
12 Slovenia 5.25 Mbps
13 Slovakia 5.13 Mbps
14 Hungary 4.70 Mbps
15 Portugal 4.17 Mbps
16 United Kingdom 3.77 Mbps
17 France 3.52 Mbps
18 Poland 3.11 Mbps
19 Austria 3.02 Mbps
20 Belgium 2.74 Mbps
21 Germany 2.66 Mbps
22 Spain 2.53 Mbps
23 Ireland 2.44 Mbps
24 Malta 2.06 Mbps
25 Cyprus 1.44 Mbps
26 Italy 1.16 Mbps
27 Greece 0.89 Mbps
Virgin Mobile has admitted it is capping mobile data at 2Mb/sec – claiming it is for the benefit of customersPosted: 2013/03/05 in Bandwidth Management, Education / Awareness, Stats / reports
Customers of Virgin Media should take note that the cable operators Traffic Management policy, which slows the download speed of heavy users and P2P file sharing services during peak times (evenings), has been moved because Tablets and Smartphones are changing how people use the internetPosted: 2013/02/22 in Bandwidth Management, Education / Awareness, New Business Models, Stats / reports, Tech Evolution
Freedom of information doctrine doesn’t say anything about the speed with which you will be able to access that information
VM’s Mark Wilkin explained:
“This is mainly due to people watching TV and streaming content over the internet instead of shutting down their PC and watching TV before they head off to bed.
So because of this we need to move our evening traffic management window to when people are now using the internet. Ensuring that your peak time experience is protected from the impact of people who max out their connection 24/7. So we’re changing the evening window for downstream traffic from 16:00-21:00 to 17:00-22:00.”